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Visdev Collection: Worldbuilding, lore, creatures

A big collection of the visual development for a untitled (cancelled) fantasy project with a stylized and whimsical feel. Images in various stages of early development and storytelling.

Corruption in an underground cave

Corruption in an underground cave

A source of power fueling the corruption

A source of power fueling the corruption

Some mountain/volcano sketches

Some mountain/volcano sketches

More ideas for the mountain/volcanic biome. Bottom idea is my favorite which is inspired by the layering textures of a wasp nest.

More ideas for the mountain/volcanic biome. Bottom idea is my favorite which is inspired by the layering textures of a wasp nest.

Some rough ideation and references of snowy/tundra biome

Some rough ideation and references of snowy/tundra biome

Potential inhabitants of this environment

Potential inhabitants of this environment

Tropical Island tidal biome visdev 1. Mysterious deep holes in the sand.

Tropical Island tidal biome visdev 1. Mysterious deep holes in the sand.

Tropical Island tidal biome visdev 2. Shell of a monster crab (potential boss fight). AD liked the idea of the naturally created paths on the island from the low tides and island formation.

Tropical Island tidal biome visdev 2. Shell of a monster crab (potential boss fight). AD liked the idea of the naturally created paths on the island from the low tides and island formation.

Flora sketches for the tropical island

Flora sketches for the tropical island

Flora sketches for the tropical island 2

Flora sketches for the tropical island 2

The World Tree visual images with creatures that inhabit this area.

The World Tree visual images with creatures that inhabit this area.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.

Point of interest visdev 1

Point of interest visdev 1

Point of interest visdev 1

Point of interest visdev 1

Point of interest visdev 2

Point of interest visdev 2

Visdev on lore and worldbuilding: early exploration around the idea of titans being builders of the biomes.

Visdev on lore and worldbuilding: early exploration around the idea of titans being builders of the biomes.

Visdev on lore and worldbuilding: early exploration around the idea of unique cultures and how they adapted to the environments.

Visdev on lore and worldbuilding: early exploration around the idea of unique cultures and how they adapted to the environments.

Visdev on lore and worldbuilding: early exploration around the idea of unique cultures and how they adapted to the environments.

Visdev on lore and worldbuilding: early exploration around the idea of unique cultures and how they adapted to the environments.