A big collection of the visual development for a untitled (cancelled) fantasy project with a stylized and whimsical feel. Images in various stages of early development and storytelling.
Corruption in an underground cave
A source of power fueling the corruption
Some mountain/volcano sketches
More ideas for the mountain/volcanic biome. Bottom idea is my favorite which is inspired by the layering textures of a wasp nest.
Some rough ideation and references of snowy/tundra biome
Potential inhabitants of this environment
Tropical Island tidal biome visdev 1. Mysterious deep holes in the sand.
Tropical Island tidal biome visdev 2. Shell of a monster crab (potential boss fight). AD liked the idea of the naturally created paths on the island from the low tides and island formation.
Flora sketches for the tropical island
Flora sketches for the tropical island 2
The World Tree visual images with creatures that inhabit this area.
Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.
Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.
Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.
Early ideas on bandits living in a giant hallowed root. May have been an ancient temple at one point.
Point of interest visdev 1
Point of interest visdev 1
Point of interest visdev 2
Visdev on lore and worldbuilding: early exploration around the idea of titans being builders of the biomes.
Visdev on lore and worldbuilding: early exploration around the idea of unique cultures and how they adapted to the environments.
Visdev on lore and worldbuilding: early exploration around the idea of unique cultures and how they adapted to the environments.